﻿using System;
using System.Collections.Generic;
using UnityEngine;
using Yoozoo.Framework.Core;
using Yoozoo.Managers.ResourceManagerV2.Runtime;

namespace Gameplay.PVE.Survivor
{
    public abstract class ArrayElement
    {
        public int indexInArray;

        public abstract void Update();

        public abstract void Dispose();
        
        public abstract bool NeedDispose();
    }
}
